Google Stadia adds mobile touch controls, per-device resolution settings, and now works on any Android device

In today’s “This Week on Stadia” blog post, Google announced a few new features for Stadia. The first and one of the more interesting ones are mobile touch controls. Google is adding a virtual controller overlay to the Stadia mobile app so you no longer need to use the Stadia controller connected with USB, third-party controller connected through USB or Bluetooth, or a hack like TouchStadia or Cloverplay. This on-screen controller makes the Android gaming experience more mobile rather than an extension of a console or PC.

With this update, Google has also added a few new OnePlus phones to the officially supported device list…and experimental support for any Android device!

And Android 11 adds 84 new mappings for Xbox, Razer, PDP, Mad Catz, and other gaming controllers. So things are improving on the gaming front… I just hope Google keeps its going and does not lose interest in a year or so, so needless to say I have not actually tried this platform out yet as all my purchases are on the Steam games side.

See Google Stadia adds touch controls, per-device resolution, and better Android device support

#technology #gaming

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The Google Stadia cloud gaming service is adding official support for more OnePlus phones, experimental support for any Android device, and other features.